
Ep. 48 Dark Night, Red Dawn
The party deals with the loss of one of their own. Third needs a hand.
The party deals with the loss of one of their own. Third needs a hand.
A building is on fire and so is the previously planned trajectory of the campaign! A wild fiendling appears!
Third runs into a scaly blue problem, Banny throws some dust, Avriel and Fiadh wake up. What goes up must come down, fast.
Fiadh chops some wood, Avriel reads some books, Banny disguises himself, and Third gets sniffed. Things get dangerous.
Also the drawing of the Blue Baboon and its surroundings is on our website under "Maps."
The party returns to Aricia with the healed children in tow, gets their gold, then promptly spends it at Amarah's Birdhouse. Fiadh displays some fashion.
Gallyc Torn's leader, the Lady of the Sun Jevore Des, answers many questions for the party. The GM drops some equally sick lore about Skyrim (2011) in the year 2020.
The party recovers from the vampire fight and learns some information from the Lady of the Sun. Banny wiggles in his chair.
A group of five new adventurers takes on a job to find a long lost city beneath a desert. In this special one shot episode of the Birdhouse Mysteries for Ten Tabletop Tales, a Podsquad Pod Swap event, our players are the GMs of other shows. Join Sheryl of Nature Check, Nikki of Beholder to No One, Jordan of the Delagardin, Mike of Tales of Asperran, and Kirk of We Suck at D&D in their first foray into Savage Worlds, and please, check out their podcasts and all the others in the Podsquad at your leisure. Also, Happy December!
Our party goes toe-to-fang with a trio of vampires. Banny runs down the stairs.
The party does some very careful exploration of Fort Lemuir. Fiadh trips on a large rock.